Could Gamification Be The Next Way To Discover Hits? New App Beat Fever Says Yes

Beat Fever is a mobile music game using short song previews, interactive gameplay to drive music engagement and discovery.

The app features hundreds of licensed hits from “Despacito” to “Poker Face.”

Each month, 8.6 million music fans tap to the beat of the song, complete the challenge and are prompted to listen to the whole song on music platforms like Spotify, Apple Music, YouTube and more.

Players average 34 plays per song and Beat Fever has driven over 49 million clicks outbound in months.

Beat Fever has been so successful, that its parent company is unveiling a new Marketing Platform for artists to break new music.

Beat Fever aims to break new hits, drive artist awareness and fuel discovery.

So far, independents artists like R3HAB and labels like Spinnin Records and Monstercat Records have leveraged the Beat Fever Marketing Platform in Beta to launch new music.



“Beat Fever licenses and markets my music to fans around the world creating a whole new avenue for my music on the mobile phone. What else do you need to know?” – R3HAB, Internationally acclaimed Producer and DJ.

“I’ve seen amazing engagement on Facebook, and millions of streams of my new songs through their support,” R3HAB said. “I can’t wait to drop my new album in Beat Fever, as part of my global marketing plan this coming August.”

Promoting songs in-game is seeing immediate results via the Beat Fever Marketing Platform.



In February, “Azukita” by Steve Aoki featuring Daddy Yankee, Elvis Crespo and hip-hop producers Play-N-Skillz was promoted in-game for two weeks.

Tens of thousands of players spiking Steve Aoki’s Spotify playlist by over 61% and over 2.3 million additional streams on Spotify alone.

Download Beat Fever for iOS via iTunes or Android via Google Play and let us know what you think.